Thanks Simon. I appreciate it. We're actually not using conscriptor though. I built a new drafting engine into the site. I just have to load the order file in and it populates the draft board. It's not so clunky as the conscriptor.Thefatcat wrote: Fri Oct 02, 2026 8:41 am Hey guys, i thought i’d jump in here to help as it was Rob and myself who set up the V draft.
Firstly, you’re going to have a snake draft, some one needs to go into the draft utility and change it to 53 rounds, i am not sure it’s best to ask Rob but i think that was an issue and possibly Hooper got involved, but i could be wrong.
Secondly someone will also have to go into the utility and put all the teams in order for 53 rounds of the draft. I did this and it was long and boring work.
Thirdly I thought there were way too many studs generated. Maybe that was the luck of the draw and maybe if we’d have done it again we’d not have got enough. It was also clear some were getting bored by round 20-30. Any I hope that helps and good luck with the league.
Oh PS look at those real NFL RaidersJust win baby
Thoughts on allocation draft
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CMax
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Re: Thoughts on allocation draft
Cmax - Inexperienced commissioner, mediocre GM, and all-around swell guy.


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CMax
- Site Admin
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Re: Thoughts on allocation draft
Also. You should join the league.CMax wrote: Fri Oct 02, 2026 9:01 amThanks Simon. I appreciate it. We're actually not using conscriptor though. I built a new drafting engine into the site. I just have to load the order file in and it populates the draft board. It's not so clunky as the conscriptor.Thefatcat wrote: Fri Oct 02, 2026 8:41 am Hey guys, i thought i’d jump in here to help as it was Rob and myself who set up the V draft.
Firstly, you’re going to have a snake draft, some one needs to go into the draft utility and change it to 53 rounds, i am not sure it’s best to ask Rob but i think that was an issue and possibly Hooper got involved, but i could be wrong.
Secondly someone will also have to go into the utility and put all the teams in order for 53 rounds of the draft. I did this and it was long and boring work.
Thirdly I thought there were way too many studs generated. Maybe that was the luck of the draw and maybe if we’d have done it again we’d not have got enough. It was also clear some were getting bored by round 20-30. Any I hope that helps and good luck with the league.
Oh PS look at those real NFL RaidersJust win baby
Cmax - Inexperienced commissioner, mediocre GM, and all-around swell guy.


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Thefatcat
- Posts: 2
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Re: Thoughts on allocation draft
I appreciate the offer but my fof time is slowly coming to an end. Very clever building your own consciptor. Good luck with the league thoughCMax wrote: Fri Oct 02, 2026 9:01 amAlso. You should join the league.CMax wrote: Fri Oct 02, 2026 9:01 amThanks Simon. I appreciate it. We're actually not using conscriptor though. I built a new drafting engine into the site. I just have to load the order file in and it populates the draft board. It's not so clunky as the conscriptor.Thefatcat wrote: Fri Oct 02, 2026 8:41 am Hey guys, i thought i’d jump in here to help as it was Rob and myself who set up the V draft.
Firstly, you’re going to have a snake draft, some one needs to go into the draft utility and change it to 53 rounds, i am not sure it’s best to ask Rob but i think that was an issue and possibly Hooper got involved, but i could be wrong.
Secondly someone will also have to go into the utility and put all the teams in order for 53 rounds of the draft. I did this and it was long and boring work.
Thirdly I thought there were way too many studs generated. Maybe that was the luck of the draw and maybe if we’d have done it again we’d not have got enough. It was also clear some were getting bored by round 20-30. Any I hope that helps and good luck with the league.
Oh PS look at those real NFL RaidersJust win baby
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Sef0r
- Posts: 22
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Re: Thoughts on allocation draft
down votegarion333 wrote: Fri Oct 02, 2026 12:15 am It may not be popular, but I'd be okay with a fully AI-generated allocation draft. Hit the button, be done, get playing the game.
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Sef0r
- Posts: 22
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Re: Thoughts on allocation draft
I haven't used the draft tool myself but does it allow adding players for when the live round finishes and the auto-picks start?
Either way, and looking at time as a factor, I think 10 live rounds and the rest auto-pick.
You get to pick important key positions, then luck of the draw after that - almost no different to having played through 10 seasons of drafts except you get all 10 of those players playing together for at least a few seasons before retirement, contract issues, etc.
Either way, and looking at time as a factor, I think 10 live rounds and the rest auto-pick.
You get to pick important key positions, then luck of the draw after that - almost no different to having played through 10 seasons of drafts except you get all 10 of those players playing together for at least a few seasons before retirement, contract issues, etc.
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Julio Riddols
- Posts: 17
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Re: Thoughts on allocation draft
Not trying to be weird, but how hard would it be to auto draft, then sim a year, then release everyone to free agency, clear the cap hits, and then essentially have a WILD free agency period?
Just an out of the box idea I thought up a few seconds ago, so not something I am pushing for.. Just a thought.
I personally like a 24 round manual draft but maybe we can set it to 10-20 minute autopicks for everyone and keep it that way so we all know every X minutes the draft will move one spot. We set the times for the start and end of each draft day and people simply manage their lists as needed, knowing exactly when their picks will fall?
If we did ~12 hour draft days, we could do 2 rounds a day at 20 minute autopicks 3 rounds on 15 minute picks or 4 rounds a day on 10 minute autopicks.
I am ok with what everyone wants, but these are just some ideas I had and figured I would throw them out there.
Just an out of the box idea I thought up a few seconds ago, so not something I am pushing for.. Just a thought.
I personally like a 24 round manual draft but maybe we can set it to 10-20 minute autopicks for everyone and keep it that way so we all know every X minutes the draft will move one spot. We set the times for the start and end of each draft day and people simply manage their lists as needed, knowing exactly when their picks will fall?
If we did ~12 hour draft days, we could do 2 rounds a day at 20 minute autopicks 3 rounds on 15 minute picks or 4 rounds a day on 10 minute autopicks.
I am ok with what everyone wants, but these are just some ideas I had and figured I would throw them out there.
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Sef0r
- Posts: 22
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Re: Thoughts on allocation draft
Just curious if this is going to be put up for a vote?
Firstly, will we have an allocation draft, and if yes, then how many live rounds do we want to do?
I just have this feeling that just given that most times a normal 7 round draft takes about a week to complete, the more rounds we do, even with timers, it could take over a couple of weeks if we're looking at closer to 20 live rounds.
Firstly, will we have an allocation draft, and if yes, then how many live rounds do we want to do?
I just have this feeling that just given that most times a normal 7 round draft takes about a week to complete, the more rounds we do, even with timers, it could take over a couple of weeks if we're looking at closer to 20 live rounds.
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CMax
- Site Admin
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Re: Thoughts on allocation draft
I'm working through the plan now and will present it once I have decided what I think is the best way to go. There may be voting, or there may not, as some will depend on my testing. I do like the idea of a live draft for some of it, with a sim through for the rest. I'm leaning towards a middle ground of 10-12 rounds to allow for teams to pick up their core players. Then, if my testing goes well on the draft utility, I will upload a single player_personal and single draft_personal that everyone can load. It will be exported from a team with a reasonably good scouting rating for their coaches. This would allow everyone an equal view of the players. Then, teams will have time to fill a deep preference list or use the other tools in the draft utility for setting preferences. Then we sim the rest at 0 minutes per pick.
My main concern is that I built the utility to handle as many rounds as we want, but the logic for how the "auto" works is based on a normal draft (no more than 1 QB, 1K, 1P, and 1LS and no K, P, LS before round 5). The issue is whether that will lead to auto grabbing 12 DE's because they are the highest rated player on the board. I'm doing some testing on some new criteria for allocation drafts based on the FOF Max/Min per position criteria, but again, I need to test it.
The fallback to that would be to draft the first 10-12 in the draft tool, then I go in game and click "have staff finish draft" and you get whatever you get, but knowing that you'll at least be able to field a legal roster.
Again, that's just my current leaning.
My main concern is that I built the utility to handle as many rounds as we want, but the logic for how the "auto" works is based on a normal draft (no more than 1 QB, 1K, 1P, and 1LS and no K, P, LS before round 5). The issue is whether that will lead to auto grabbing 12 DE's because they are the highest rated player on the board. I'm doing some testing on some new criteria for allocation drafts based on the FOF Max/Min per position criteria, but again, I need to test it.
The fallback to that would be to draft the first 10-12 in the draft tool, then I go in game and click "have staff finish draft" and you get whatever you get, but knowing that you'll at least be able to field a legal roster.
Again, that's just my current leaning.
Cmax - Inexperienced commissioner, mediocre GM, and all-around swell guy.


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Sawblade300
- Posts: 56
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Re: Thoughts on allocation draft
So, will we be assigned a coaching staff prior to the allocation draft? Will it be the staff that "comes with the team" in game?
Would it be possible to have a staff draft prior to the big draft?
Would it be possible to have a staff draft prior to the big draft?

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CMax
- Site Admin
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Re: Thoughts on allocation draft
No, which is my point here -Sawblade300 wrote: Wed Oct 07, 2026 12:10 pm So, will we be assigned a coaching staff prior to the allocation draft? Will it be the staff that "comes with the team" in game?
Would it be possible to have a staff draft prior to the big draft?
"I will upload a single player_personal and single draft_personal that everyone can load. It will be exported from a team with a reasonably good scouting rating for their coaches. This would allow everyone an equal view of the players."
Cmax - Inexperienced commissioner, mediocre GM, and all-around swell guy.


