Ahhh....I wasn't sure quite what that meant. Alright. Cool. So.....let's do this!!CMax wrote: Wed Oct 07, 2026 4:02 pmNo, which is my point here -Sawblade300 wrote: Wed Oct 07, 2026 12:10 pm So, will we be assigned a coaching staff prior to the allocation draft? Will it be the staff that "comes with the team" in game?
Would it be possible to have a staff draft prior to the big draft?
"I will upload a single player_personal and single draft_personal that everyone can load. It will be exported from a team with a reasonably good scouting rating for their coaches. This would allow everyone an equal view of the players."
Thoughts on allocation draft
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Sawblade300
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Re: Thoughts on allocation draft

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CMax
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Re: Thoughts on allocation draft
Ha! I'm getting there. Just ran through the regular season, playoffs, and staff draft last night. So far everything is working as intended. I have a couple more things to test in preseason, then I have some rework on fixes needed, then I'll run through the multi-season sim and test everything (allocation draft through 2-3 seasons of exports). Once that is done, we're pretty much ready to roll. During that time, I'll be also planning out conference/division placement and generating all the rules/settings/owner login/ftp info, etc.. that will need to be in place when we begin.Sawblade300 wrote: Wed Oct 07, 2026 4:56 pmAhhh....I wasn't sure quite what that meant. Alright. Cool. So.....let's do this!!CMax wrote: Wed Oct 07, 2026 4:02 pmNo, which is my point here -Sawblade300 wrote: Wed Oct 07, 2026 12:10 pm So, will we be assigned a coaching staff prior to the allocation draft? Will it be the staff that "comes with the team" in game?
Would it be possible to have a staff draft prior to the big draft?
"I will upload a single player_personal and single draft_personal that everyone can load. It will be exported from a team with a reasonably good scouting rating for their coaches. This would allow everyone an equal view of the players."![]()
One headache I'd like to resolve sooner than later is team names and locations. If I don't get the remaining ones soon, I will likely pick location/names myself and people will get what they get. I'd rather not do that.
Cmax - Inexperienced commissioner, mediocre GM, and all-around swell guy.


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Sawblade300
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Re: Thoughts on allocation draft
How many GMs are you waiting on for city names? I can try to get them over here a little quicker. I'm very intimidating.CMax wrote: Wed Oct 07, 2026 5:40 pmHa! I'm getting there. Just ran through the regular season, playoffs, and staff draft last night. So far everything is working as intended. I have a couple more things to test in preseason, then I have some rework on fixes needed, then I'll run through the multi-season sim and test everything (allocation draft through 2-3 seasons of exports). Once that is done, we're pretty much ready to roll. During that time, I'll be also planning out conference/division placement and generating all the rules/settings/owner login/ftp info, etc.. that will need to be in place when we begin.Sawblade300 wrote: Wed Oct 07, 2026 4:56 pmAhhh....I wasn't sure quite what that meant. Alright. Cool. So.....let's do this!!CMax wrote: Wed Oct 07, 2026 4:02 pm
No, which is my point here -
"I will upload a single player_personal and single draft_personal that everyone can load. It will be exported from a team with a reasonably good scouting rating for their coaches. This would allow everyone an equal view of the players."![]()
One headache I'd like to resolve sooner than later is team names and locations. If I don't get the remaining ones soon, I will likely pick location/names myself and people will get what they get. I'd rather not do that.

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CMax
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Re: Thoughts on allocation draft
Ha! I'll get the list together of unknowns.
Cmax - Inexperienced commissioner, mediocre GM, and all-around swell guy.


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Sawblade300
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Re: Thoughts on allocation draft
Just read the announcement on the allocation draft test run.
It said the first 12 rounds will be live drafts and the remainder will be auto picked based on priority lists. Is this how the actual draft will go? Are we only drafting 12 players live and the rest based on a list or settings? Or is this 12 player live draft just for testing and the actual number of live players being drafted will be greater?
It said the first 12 rounds will be live drafts and the remainder will be auto picked based on priority lists. Is this how the actual draft will go? Are we only drafting 12 players live and the rest based on a list or settings? Or is this 12 player live draft just for testing and the actual number of live players being drafted will be greater?

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CMax
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Re: Thoughts on allocation draft
Not set in stone yet, but I am leaning towards 12 live rounds. This is the "middle-ground" option based on the vast differences in desires I've received. What I am trying to do though, is make it very easy for you to set lists and preferences so when the remainder are auto-picked, it isn't based on some terrible coach you happened to get assigned.Sawblade300 wrote: Fri Oct 16, 2026 8:45 pm Just read the announcement on the allocation draft test run.
It said the first 12 rounds will be live drafts and the remainder will be auto picked based on priority lists. Is this how the actual draft will go? Are we only drafting 12 players live and the rest based on a list or settings? Or is this 12 player live draft just for testing and the actual number of live players being drafted will be greater?
For the actual live draft, you'll be able to set your "My DA" weights and bars, and that will be your fallback if you have no players set on your list. It should mean that you can at least get players that fit what you are looking for.
The alternative is to run the auto-pick portion (tentatively 13-53) in-game by selecting "Have staff finish draft". Then, you'd get what the game thinks is the best player available (based on your random in-game coaches).
I think the on-site auto-picks provides much more control to owners, so am going that route. Unfortunately, that means I will have to hand enter all 1,696 picks into the game. (twice - since I am doing it for the rehearsal too). Probably a 5-6 hour job, but it is what it is.
Cmax - Inexperienced commissioner, mediocre GM, and all-around swell guy.


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Sawblade300
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CMax
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Re: Thoughts on allocation draft
Actually, I have been working on another idea that I didn't want to bring up unless it worked as I hoped. It did, so I just posted an announcement that outlines how the allocation draft will run. I think it's a cool idea that allows you to have a legitimate chance to select most of your team, while still getting through it in a week. I think short timers only work if you can plan on exactly when you are on the clock. This plan does that. Give it a read.
Cmax - Inexperienced commissioner, mediocre GM, and all-around swell guy.


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tzach
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Re: Thoughts on allocation draft
shout out to julio formproposing the fixed time slot and cmax for implementing it. it is a great, great idea. it should be implemented even in the normal drafts — knowing when your pick will be on the clock and still being able to pick live or trade in a short amount of time makes it a lot more engaging. i have always thought that burning a 3h draft clock (for whatever reason, we have all done that) kills the momentum.
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Julio Riddols
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Re: Thoughts on allocation draft
I'm an idea man, I got a million of em. Glad this one seemed appealing.
I was thinking precisely about predictability when I was trying to come up with ideas for how to run one of these.. Theoretically we could run a full 53 rounder and everyone should be able to adjust on the fly since we will all know what's happening, and the time frame required for our participation isn't much. The draft keeps moving like clockwork and the building anticipation of the next guy you get doesn't turn sour waiting for a clock to run out when someone doesn't have time or isn't around to pick when their turn comes.
I hadn't thought about using this in a regular 7 rounder, but I like that idea too. Would be a great way to know exactly how long a draft will take. Maybe a round a day for the first 3 rounds, then 4-5 on day 4 and 6-7 on day 5.. Or maybe round 1 gets 2 days, round 2 on day 3, 3-4 on day 4, 5-7 on day 5.
I was thinking precisely about predictability when I was trying to come up with ideas for how to run one of these.. Theoretically we could run a full 53 rounder and everyone should be able to adjust on the fly since we will all know what's happening, and the time frame required for our participation isn't much. The draft keeps moving like clockwork and the building anticipation of the next guy you get doesn't turn sour waiting for a clock to run out when someone doesn't have time or isn't around to pick when their turn comes.
I hadn't thought about using this in a regular 7 rounder, but I like that idea too. Would be a great way to know exactly how long a draft will take. Maybe a round a day for the first 3 rounds, then 4-5 on day 4 and 6-7 on day 5.. Or maybe round 1 gets 2 days, round 2 on day 3, 3-4 on day 4, 5-7 on day 5.
