Thoughts on allocation draft

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CMax
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Thoughts on allocation draft

Post by CMax »

My initial thoughts are to do a live draft for the first 10-20 rounds, so teams can pick their core players, and then a rapid auto-sim for the remaining picks. I don't really like the idea of a long 53 round draft, but also don't like the idea of a fully auto-draft.

Thoughts?
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BGBob
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Re: Thoughts on allocation draft

Post by BGBob »

I'd say the first 20-22 rounds. When I thought about doing this that was what I thought was good.
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Sawblade300
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Re: Thoughts on allocation draft

Post by Sawblade300 »

How many rounds did we manually draft in V3 when we did the allocation draft? I'm good with 20-25 manual and then let the game take over. Would there be a way to set preferences in game for the auto draft part?
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Steelstone
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Re: Thoughts on allocation draft

Post by Steelstone »

If time is set with quick turns, I'm good with live for 10 rounds player pick and then let it go manual.
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BGBob
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Re: Thoughts on allocation draft

Post by BGBob »

Sawblade300 wrote: Wed Sep 30, 2026 9:31 pm How many rounds did we manually draft in V3 when we did the allocation draft? I'm good with 20-25 manual and then let the game take over. Would there be a way to set preferences in game for the auto draft part?
Pretty sure it was 25 rounds
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rgvicedo
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Re: Thoughts on allocation draft

Post by rgvicedo »

and it should be a serpentine style draft
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CMax
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Re: Thoughts on allocation draft

Post by CMax »

rgvicedo wrote: Wed Sep 30, 2026 11:05 pm and it should be a serpentine style draft
It will be. Regardless of how we run it, it'll be the game generated random order and will be serpentine.
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tzach
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Re: Thoughts on allocation draft

Post by tzach »

i've never been part of an allocation draft, but i feel like the clock time per pick is the key factor in deciding the number of rounds. from a team building perspective 22 sounds right. but a quick turnaround per pick would be needed
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CMax
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Re: Thoughts on allocation draft

Post by CMax »

The biggest issue is obviously time. Even at 30 minutes per pick all the way through, it's still potentially 16 hours per round. If we run 10 hours per day, that's still potentially 32 days to get through 20 rounds (if everyone used all their time).

I definitely don't want to spend a month drafting, so the key will need to be setting a preference list. I think maybe we do something like -

We draft 2 rounds per day for the first 5 days (actually stopping the draft after 2 rounds per day). Timer set at 10 (maybe 15) minutes per pick. This would require owners to set a list but also allow for the list to be adjusted while the draft plods along steadily.

At that point (5 days), 10 rounds will be complete and we bump the timer to 5 minutes per pick and get through 4 rounds per day, or 10 minutes per pick and push to 3 sims per day.

That puts us through 22 rounds in 8 to 9 days running the draft roughly 10 hours per day. The stops after the end of each block will allow owners a little comfort that players won't be getting picked all throughout the night and putting them on the clock sooner than expected.

Anyways, that's one thought. I'm open to other suggestions.
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Boots
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Re: Thoughts on allocation draft

Post by Boots »

A comment on the V3 draft experience... it was hugely reliant on getting co-ordinators who suit your style of drafting, with no staff draft to be able to pick guys you like. For most people that would be good scouting & interviewing, and lucking out with a very good OC or DC makes the process way easier than if you are just guessing through scouting masks if you are not used to it. For this reason alone i would prefer allocation draft either 100% or as much as possible.
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